![]() Each portion of the level restricts player control in order to focus on certain aspects of the game. ![]() Finally, the introduction to combat, where the player is given a weapon, melee abilities and can finally defend themselves against the horrific enemies. Then, the Necromorph horror show where the player can’t fight back but must instead learn to run away. The narrative introduction where the player can’t move at all, but instead is subject to the plot unfolding in front of them. It’s a challenge to create a game that does one of those things well, but to do both of them is a serious achievement.ĭead Space’s first chapter, New Arrivals, can be split into 3 parts of player control, each focusing on a core piece of the Dead Space formula. ![]() An opening sequence needs to persuade its audience into believing the base premise of its narrative and explain how the gameplay fits into the larger world. The opening level of any video game has to accomplish a lot to be successful. In honor of Schofield’s return, I want to go back to one of his greatest works, Dead Space, to show just how well-crafted the game was, and the best part is we don’t even need to venture past the first level to see why. Schofield and his team are some of the most accomplished survival horror developers working in the industry, so hearing of their return to the genre is massive news and I look forward to seeing what they can pull off with The Callisto Protocol. ![]() ![]() We do know, though, that Dead Space series creator Glen Schofield and other Dead Space veterans will be returning to lead the project. Their website claims that the game will “set a new bar for horror,” which is a bold statement as there isn’t too much else to go off of quite yet. A new sci-fi survival horror game developed by Striking Distance Studios, The Callisto Protocol is set in the PUBG universe in the year 2320 and follows an escape from a prison, where untold horrors reside. The Callisto Protocol was recently announced at the VGAs for a projected 2022 release, and I couldn’t be more excited. ![]()
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